Namespaces
Overview¶
The mechanism of namespace in C++ can be used to solve the problem of name conflicts in complex projects.
For example, all the contents of the C++ standard library are defined in the std
namespace. If you define a variable called cin
, you can access the cin
variable you defined through cin
, and std::cin
to access the cin
object of the standard library without worrying about conflicts.
Declaration¶
The following code declares a namespace named A
:
namespace A {
int cnt;
void f(int x) { cnt = x; }
} // namespace A
After the declaration, outside the namespace, you can access the f
function inside the namespace A
through A::f(x)
.
Namespace declarations can be nested, so the following code is also allowed:
namespace A {
namespace B {
void f() { ... }
} // namespace B
void f() {
B::f(); // the actual access is A::B::f(), because it is currently in the namespace A
// so you can omit the preceding A::
}
} // namespace A
void f() // what is defined here is the f function of the global namespace, which is the same as A::f and A::B::f
// there is no conflict
{
A::f();
A::B::f();
}
using
command¶
After the namespace is declared, if members inside the namespace are accessed from outside the namespace, it is necessary to add namespace::
before the member name.
Is there any more convenient way for us to directly access the members in the namespace through the member name? The answer is yes. We can use the using
directive.
using
commands have following two forms:
using namespace::member name;
: This command allows us to omit the namespace before a member name and directly access the member through the member name, which is equivalent to importing this member into the current scope.using namespace namespace;
: This command can directly access any member of the namespace through the member name, which is equivalent to importing all members of this namespace into the current scope.
Therefore, if using namespace std;
is executed, all the names in std
will be imported into the global namespace. In this way, we can use cin
instead of std::cin
, and cout
instead of std::cout
.
using
command may cause naming conflicts!
Since using namespace std;
will import all the names in std
, if a variable or function with the same name as std
is declared, it may cause compilation errors due to naming conflicts.
Therefore, it is not recommended to use the using namespace namespace;
command in the project.
With the using
directive, the code in C++ Grammar Basics can have these two equivalent implementations:
#include <iostream>
using std::cin;
using std::cout;
using std::endl;
int main() {
int x, y;
cin >> x >> y;
cout << y << endl << x;
return 0;
}
#include <iostream>
using namespace std;
int main() {
int x, y;
cin >> x >> y;
cout << y << endl << x;
return 0;
}
Application¶
In some problems with multiple subtasks, we can open a namespace for each subtask, and define the variables and functions we need to solve the subtask in it, so that the subtasks do not interfere with each other and will be convenient for debugging to a certain extent. Also, it will improve the readability of the program.
build本页面最近更新:,更新历史
edit发现错误?想一起完善? 在 GitHub 上编辑此页!
people本页面贡献者:OI-wiki
copyright本页面的全部内容在 CC BY-SA 4.0 和 SATA 协议之条款下提供,附加条款亦可能应用